Option 2: Design an activity that explores sequences of instructions. In the early years, this could be an activity that encourages children to develop skills in putting things into a logical sequence. In the older years this could be more complex and involve students playing a game or doing an activity.
Recently I had the opportunity to attend a workshop run by Celia Coffa (Project Officer, Victoria) for the CSER Group. It was a great day discussing 'Digital Technologies' and having the opportunity to explore the concept of algorithms across all levels.
In this activity 'My Robot Friend', we had the opportunity to undertake and have a hands on experience. It was fabulous fun and so much learning at the same time. The main goal here was to highlight programming techniques and illustrate the need for functions and all with paper cups! The listed objectives students would be introduced to included:
• Learn to convert real-world activities into instructions
• Gain practice coding instructions with symbols
• Gain understanding of the need for precision in coding
• Gain practice debugging malfunctioning code
• Understand the usefulness of functions and parameters (grades 7+)
I highly recommend it!